굶지마 추천 모드 - 굶지마 멀티 플레이를 해보자(Two player)
스팀 버전은 3명 까지 가능하구요 아니시라면 2명 까지 가능합니다.
- Submitted: Aug 15 2013 06:23 AM
- Last Updated: Aug 19 2013 03:13 AM
- File Size: 141.08KB
- Views: 37923
- Downloads: 7262
잘못하면 게임 세이브가 뒤엉키고 알려지지 않은 문제가 발생될수도 있으니 모드 설명문을 잘 읽어보시기 바랍니다.
그런데 아직까지 복돌버전은 베타라 2번째 플레이어가 할수있는게 그리 많지는 않습니다.
설명란을 보시면아시겟지만 상당히 많이 제안 되어잇죠..
이 게임은 멀티만 된다면 정말 흥할텐데 말이죠
Everything is possible!
Epic modification wich adds two more players.
Three people can play on the one computer, using one copy of the game.
Current Version:20.01.2014 (2player inventory expanded, Coop-point-defencE added!).
Next version: Fixes...
Instruction:
1. Activate mod
2. Start new world
3. Press "Delete" or "Home" or etc...
Like a 1 player. His stats are shown on the screen.
ITo activate special useful camera press "X"
To bind camera to secnd player press "Numpad MULTIPLY" ( button *). To bind camera to 1 player press "Z".
Select second character in game using keyboard:
DELETE -- WILSON
HOME -- WILLOW
INSERT --- WOLFGANG
END --- WENDY
PAGEUP --- WX78
PAGEDOWN --- WICKERBOTTOM
SHIFT --- WAXWELL
(Those keys are above arrows.)
KEY_NUMPAD_MINUS -- Use it to respawn second player on death and use it on load. (key "minus" on the numpad.)
Arrows - move.
Shift - attack.
CTRL - do action (pickup, chop, mine etc.)
NumPad Plus - use power.
Num_1 - Num_9 - eqiup/eat item from inventory,
Page_Down plus Num_1 - Num_9 to use items in lower lines of inventory.
Num_0 plus Num_1 - Num_9 - to drop item from inventory.
Willow - summon fire, cost 4 hunger and 3 HP.
Wickerbottom - Call lightning and tenacles, Cost: 9 grass OR 3 reeds OR 1 papyrus; (papyrus calls A LOT of lightning and tencles, and grass calls small amount)
Wx-78 - press "spell button" to eat gears in the inventory (increasing max Hp and max hunger).
Wendy - while attacked summon abigail.(passive)
Waxwell - has 100% damage return with 1sec cooldown.(passive)
To start it press "C" you should have 4 ashes and 1 torch for it.
- Burning totem will give you useful items to stay alive.
- You cannot go far away from it.
- Monsters will come to eat you on sunrise, dusk and sunset.
- Every day monsters become stronger.
- Try to stay alive for 7 days!
- Play with friends to get more chances to stay alive.
- On day 7 A Door to Adventure will appear instead of totem.
GhostPlayer:
The lovely ghost)...
Will appear while playing any character ("P" to appear)
Can collect items and craft some things. It has a deadly aura.
Health: 325 Max. 6 hp Restores per second. Transparent of ghost depends on hp.
Hunger: 150. Can be restored only by killing mobs.
Controls:
P - appear (-10hp to 1 player) [Care! dont kill 1 player]
U-H-J-K of movement.
G - turn on the aura of death (aura off while using something else.) Display HP using transparent. - Killing enemies by aura heals and gain hunger.
Y - to collect items around. (One item per click). Also displays hunger: if ghost becomes red it has got less then 70 hunger.
I - drop all the things from inventory.
O - teleport to another player.
N - chop down a tree, you need axe to use chop. Ghost loses hunger for chopping - the bigger tree > the more hunger lose.
Craft: Item (key, ingredients)
Campfire (F, 2 x cones). Rabbit and spider gland (M, 1x meat monster)
Mosquito mine (V, 1x spider gland or 1 x flint 1 x or twigs)
Tooth trap (L, 1x spider gland 1 or x flint or 1 x twigs)
Transparent and color of the character shows how many HP an hunger it has. The more transparent 2 player becomes the less HP it has.
YOU CAN PLAY THROUGH INTERNET !
1. Instal my mod.
2. Download program called "Team Viewer 8" http://www.teamviewer.com/en/ The program is 100% free.
3. Friend connect to your computer using this program.
4. He can control your computer. Then your start game, he sees it and he can control second player using arrows etc... So he play with us!
Thanks to KlivenPL for this invention!
========================================================================
Thanks to
Thanks to
Thanks to Heavenfall for help with second player script.
Logo by [Dapper] Raccoon.
Q: What to do on load?
A: Press key "minus" om the NumPad and spawn 2 player once more time.
Q: On loading 2player becomes shadow? What to do?
A: Press "Num Minus" and spawn character ones more time.
Q: How to rebind buttons of 2 player?
Q: How to remake controls of 2 player on keyboard?
A: 1) Go to directory: ...steam\steamapps\common\dont_starve\mods\
2) Copy folder "workshop-172291214"(folder with multiplayer mod) and rename its folder into "multi"
3) Go to file: ...\dont_starve\mods\multi\modinfo.lua (open by notepad) And remake name = "3 player CooP v.2.0" into name = "3 player keys"
4) Go to file: ...\dont_starve\mods\multi\scripts\components\playercontroller_3.lua (open by notepad)
And look at strings 19 - 62 and remake controls as you want.
5) Activate "3 player keys" mod in game and play!
Q: How to use gamepad or xbox 360 conroller (joystick)?
A: Download proggram "joy to key" (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm) or "SV Mapper" and use it.
Q: "Can you make internet gaming like one player is host and other can connect to him?" OR "Could u make it so u can host it over lan or like a hamatchi server?"
A: I will try...
Page at KLEI:
http://forums.kleientertainment.com/files/file/310-multiplayer-local-coop-3-players-shared-screen/?st=15#commentsStart
Epic modification wich adds two more players.
Three people can play on the one computer, using one copy of the game.
Current Version:20.01.2014 (2player inventory expanded, Coop-point-defencE added!).
Next version: Fixes...
Instruction:
1. Activate mod
2. Start new world
3. Press "Delete" or "Home" or etc...
========================-Player2-==============================
Like a 1 player. His stats are shown on the screen.
ITo activate special useful camera press "X"
To bind camera to secnd player press "Numpad MULTIPLY" ( button *). To bind camera to 1 player press "Z".
Select second character in game using keyboard:
DELETE -- WILSON
HOME -- WILLOW
INSERT --- WOLFGANG
END --- WENDY
PAGEUP --- WX78
PAGEDOWN --- WICKERBOTTOM
SHIFT --- WAXWELL
(Those keys are above arrows.)
KEY_NUMPAD_MINUS -- Use it to respawn second player on death and use it on load. (key "minus" on the numpad.)
Controls
If you want to rebind buttons read instruction in the "Often Asked".
Arrows - move.
Shift - attack.
CTRL - do action (pickup, chop, mine etc.)
NumPad Plus - use power.
Inventory
Page_Up - drop all.
Num_1 - Num_9 - eqiup/eat item from inventory,
Page_Down plus Num_1 - Num_9 to use items in lower lines of inventory.
Num_0 plus Num_1 - Num_9 - to drop item from inventory.
Powers
NumPad Plus - use power.
Willow - summon fire, cost 4 hunger and 3 HP.
Wickerbottom - Call lightning and tenacles, Cost: 9 grass OR 3 reeds OR 1 papyrus; (papyrus calls A LOT of lightning and tencles, and grass calls small amount)
Wx-78 - press "spell button" to eat gears in the inventory (increasing max Hp and max hunger).
Wendy - while attacked summon abigail.(passive)
Waxwell - has 100% damage return with 1sec cooldown.(passive)
Crafting
Insert - "axe", Home - "pickaxe", Delete- "Firepit", End - "torch".
==================CooP-PoinT-DefencE MoD-====================
To start it press "C" you should have 4 ashes and 1 torch for it.
- Burning totem will give you useful items to stay alive.
- You cannot go far away from it.
- Monsters will come to eat you on sunrise, dusk and sunset.
- Every day monsters become stronger.
- Try to stay alive for 7 days!
- Play with friends to get more chances to stay alive.
- On day 7 A Door to Adventure will appear instead of totem.
=======================-GhostPlayer:-=============================
GhostPlayer:
The lovely ghost)...
Will appear while playing any character ("P" to appear)
Can collect items and craft some things. It has a deadly aura.
Health: 325 Max. 6 hp Restores per second. Transparent of ghost depends on hp.
Hunger: 150. Can be restored only by killing mobs.
Controls:
P - appear (-10hp to 1 player) [Care! dont kill 1 player]
U-H-J-K of movement.
G - turn on the aura of death (aura off while using something else.) Display HP using transparent. - Killing enemies by aura heals and gain hunger.
Y - to collect items around. (One item per click). Also displays hunger: if ghost becomes red it has got less then 70 hunger.
I - drop all the things from inventory.
O - teleport to another player.
N - chop down a tree, you need axe to use chop. Ghost loses hunger for chopping - the bigger tree > the more hunger lose.
Craft: Item (key, ingredients)
Campfire (F, 2 x cones). Rabbit and spider gland (M, 1x meat monster)
Mosquito mine (V, 1x spider gland or 1 x flint 1 x or twigs)
Tooth trap (L, 1x spider gland 1 or x flint or 1 x twigs)
Transparent and color of the character shows how many HP an hunger it has. The more transparent 2 player becomes the less HP it has.
=======================-ONLINE?:-=============================
YOU CAN PLAY THROUGH INTERNET !
1. Instal my mod.
2. Download program called "Team Viewer 8" http://www.teamviewer.com/en/ The program is 100% free.
3. Friend connect to your computer using this program.
4. He can control your computer. Then your start game, he sees it and he can control second player using arrows etc... So he play with us!
Thanks to KlivenPL for this invention!
========================================================================
=======================-THANKS:-=============================
A Special Thanks to Six Tea Nein for morality support and countenance.
Thanks to
Delta_64
and Pointer
for help with second player interface!
Thanks to
Alks
and Pointer
for help with second player status displays!
Thanks to Heavenfall for help with second player script.
Logo by [Dapper] Raccoon.
=======================-Often asked-=============================
Q: What to do on load?
A: Press key "minus" om the NumPad and spawn 2 player once more time.
Q: On loading 2player becomes shadow? What to do?
A: Press "Num Minus" and spawn character ones more time.
Q: How to rebind buttons of 2 player?
Q: How to remake controls of 2 player on keyboard?
A: 1) Go to directory: ...steam\steamapps\common\dont_starve\mods\
2) Copy folder "workshop-172291214"(folder with multiplayer mod) and rename its folder into "multi"
3) Go to file: ...\dont_starve\mods\multi\modinfo.lua (open by notepad) And remake name = "3 player CooP v.2.0" into name = "3 player keys"
4) Go to file: ...\dont_starve\mods\multi\scripts\components\playercontroller_3.lua (open by notepad)
And look at strings 19 - 62 and remake controls as you want.
5) Activate "3 player keys" mod in game and play!
Q: How to use gamepad or xbox 360 conroller (joystick)?
A: Download proggram "joy to key" (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm) or "SV Mapper" and use it.
Q: "Can you make internet gaming like one player is host and other can connect to him?" OR "Could u make it so u can host it over lan or like a hamatchi server?"
A: I will try...
========================================================
Page at KLEI:
http://forums.kleientertainment.com/files/file/310-multiplayer-local-coop-3-players-shared-screen/?st=15#commentsStart
Always waiting for your comments!
I am not Klei, YOUR ideas and suggestions are REALLY IMPORTANT for me.
I am not Klei, YOUR ideas and suggestions are REALLY IMPORTANT for me.
It's finally here!
Two player (local) co-operative play is now available for Don't Starve.
This mod is currently in open beta. As such, not all features have been included yet. Please be sure to report any bugs or crashes you experience (sending me the log.txt file would also be great). Also don't forget to rate and follow
I'd like to give a special thanks to my closed beta testers, especially @sirmentlegen and @gorleo!
Also a shoutout to @tehMugwump for Test Tools, which was great for testing this mod (Test Tools also taught me how to get a character selection screen running )
Please note that this mod is going to take a lot of time and work to update when the game is updated in the next week or so. If you wish to keep playing this mod uninterrupted, you might wish to backup up your Hungry for Your Hunger version.
(Likely to be asked) FAQs
Q: Can I play over the net with a friend?
A: Nope. This is a local co-op mod only.
Q: Will mod 'X' work with this mod? Will any other mod work with this mod?
A: That is very difficult to predict. It will depend on the what the other mods you wish to run. Personally I would not recommend using any other mods. Even mods which do not cause an immediate crash could cause problems later.
Q: What characters can we play as?
A: Currently all of Klei's characters are supported, except for Woodie. Custom characters added to the game via mods should work in theory, providing their perks don't cause any problems for the mod. Oh, and each player must select a unique character (i.e. the characters cannot be the same)
Q: Why can bags, tooth traps, etc. no longer be crafted / used?
A: A few reasons, mainly game balance. See the list of features below for more details.
Q: Do I reeaalllyyy need to read all that stuff below?
A: It would be a good idea
Mod features:
What you've been waiting for....
The second player:
- Has their own character which appears in game (the game camera will follow the first player). The second player can choose their character from the standard character list when the game starts. The second player can not play the character the first player selected (i.e. the characters must be unique). I haven't found a way to conserve entity data between worlds, so the second player will start with a fresh character the first time they enter the caves / a new adventure world.
- Can control their character's movement, perform actions (with and without tools) and make melee and ranged attacks with a 'smart' targeting system. This will be improved in later updates to give the second player finer targeting control.
- Has their own health, hunger and sanity.
- Has there own inventory, which is displayed.
- Can maneuver through, manipulate and use items their inventory, equipment slots and the inventory of chests and containers using the keypad.
- Can add fuel to fires, cook food over campfires, bait traps with carrots, fertilise farms / crops / grass / berry bushes and harvest food (farms, cookpots etc) from structures.
- Is forced to return to the first player if they wander too far away (i.e. off screen), either by running back or teleportation (only used in special cases, like when a wormhole is used).
- Cannot carry teleportato pieces. This is to ensure hilarious things don't happen if the mod is disabled and a teleportato piece is lost.
Game alterations:
- The mod features a new HUD to include all of the second players widgets.
- Changed the death and resurrection mechanics to take two players into consideration. If one character dies, and the other remains alive and is not damaged for a period of 30 seconds (being damaged resets the timer), the dead player will respawn at the side of the living player (a countdown widget has been included to track the time remaining til respawn). If a player respawns in this fashion they will suffer from 'resurrection sickness' (a 25% penalty to max hunger, health, sanity and strength) for one day (i.e. 16 mins. A widget has been included to track this too). Players wearing an amulet will respawn immediately and will have the hunger and sanity that they had when they died (if these stats were higher then the minimum level granted when you are normally resurrected). A touchstone or effigy will only activate if both players die. If the first player dies, the camera switches focus to the second player. Loading the game when one player is dead is also taken into consideration.
- Hound attacks have been altered so that 50% more hounds spawn, and they have an equal chance to be set upon either player.
- Items can be traded between players, and the second player can also give items to other creatures like pigs. The first player drags and drop items onto the second player (except for weapons, they currently cannot be traded in this manner), while the second player stands next to first player, selects the item they wish to trade, and hits the trade button.
- The attack / action button for the first player (space bar) has been separated into two buttons. Space bar is now the action button and z is the attack button. This is to support the separate action / attack button for the second player (and its something quite a few players would like anyways).
- Backpacks can no longer be crafted. Any backpacks found in game cannot be equipped or carried. This change was made for a few reasons: 1. you already have double your ordinary inventory space, 2. screen real estate is at a premium with all the extra HUD widgets
- Tooth traps can no longer be crafted. I don't see any reasonable need for prolific static defenses given the combat capability of two fully armed and cooperating players (plus the ability for players to respawn at their friend's side of things go south...). Bee mines will remain in game because they are single use and the weaponisation of bees can only be an awesome thing.
Future updates:
- Find a way to link the second player's character between the surface world and caves.
- Give the second player the ability to craft. This is a long term goal, the UI graphics and UI code needs drastic changes to support it.
- Improve combat targeting for the second player (a nice feature, but not a priority).
Control scheme for the second player:
Player movement
Arrow keys: movement
Inventory manipulation
Keypad numbers 8 (up), 4 (left), 6 (right) and 2 (down): maneuver through the inventory / menus
Keypad 5: use inventory item / use equipped item
Keypad 7: drop an item stack / unequip equipped item / trade item / put item in chest / take out item from chest
Holding key modifier 1 (see below) will highlight the current inventory slot. Use KP 8,4,6,2 to move to another inventory slot. Releasing the modifier 1 key will cause two items to switch places or move the highlighted item to the new empty slot.
Actions
Keypad 0: action (pick up item / use tool)
Keypad period: attack
Key modifiers
Keypad enter: modifier 1 (special action)
Keypad plus: modifier 2 (examine)
Key combinations
Examining
Action + modifier 2 = examine world object
Use + modifier 2 = examine inventory item
Attack + modifier 2 = examine nearest hostile target (things that will attack you unprovoked, e.g. spiders)
Attack + modifier 1 + modifier 2 = examine nearest valid target (things that not attack unless provoked, or cannot attack, e.g. rabbits, spider dens)
Actions
Action + modifier 1 = interact with world object
Attack
Attack + modifier 1 = attack nearest valid target
Item usage
KP 5 + modifier 1 = use item on nearby object (e.g. cooking food on campfires, hanging meat on meat racks, plant seeds, fertilise) or deploy item (e.g. spider egg sack, planting grass tuffs).
Highlight an item (e.g. light bulb) using modifier 1, moving to a recipient item (e.g. lantern) in your inventory, then pressing KP 5 = add the highlighted item to the recipient item.
Dropping single items
KP 7 + modifier 1 = drop one item (instead of thew whole stack)
Two player (local) co-operative play is now available for Don't Starve.
This mod is currently in open beta. As such, not all features have been included yet. Please be sure to report any bugs or crashes you experience (sending me the log.txt file would also be great). Also don't forget to rate and follow
I'd like to give a special thanks to my closed beta testers, especially @sirmentlegen and @gorleo!
Also a shoutout to @tehMugwump for Test Tools, which was great for testing this mod (Test Tools also taught me how to get a character selection screen running )
Please note that this mod is going to take a lot of time and work to update when the game is updated in the next week or so. If you wish to keep playing this mod uninterrupted, you might wish to backup up your Hungry for Your Hunger version.
(Likely to be asked) FAQs
Q: Can I play over the net with a friend?
A: Nope. This is a local co-op mod only.
Q: Will mod 'X' work with this mod? Will any other mod work with this mod?
A: That is very difficult to predict. It will depend on the what the other mods you wish to run. Personally I would not recommend using any other mods. Even mods which do not cause an immediate crash could cause problems later.
Q: What characters can we play as?
A: Currently all of Klei's characters are supported, except for Woodie. Custom characters added to the game via mods should work in theory, providing their perks don't cause any problems for the mod. Oh, and each player must select a unique character (i.e. the characters cannot be the same)
Q: Why can bags, tooth traps, etc. no longer be crafted / used?
A: A few reasons, mainly game balance. See the list of features below for more details.
Q: Do I reeaalllyyy need to read all that stuff below?
A: It would be a good idea
Mod features:
What you've been waiting for....
The second player:
- Has their own character which appears in game (the game camera will follow the first player). The second player can choose their character from the standard character list when the game starts. The second player can not play the character the first player selected (i.e. the characters must be unique). I haven't found a way to conserve entity data between worlds, so the second player will start with a fresh character the first time they enter the caves / a new adventure world.
- Can control their character's movement, perform actions (with and without tools) and make melee and ranged attacks with a 'smart' targeting system. This will be improved in later updates to give the second player finer targeting control.
- Has their own health, hunger and sanity.
- Has there own inventory, which is displayed.
- Can maneuver through, manipulate and use items their inventory, equipment slots and the inventory of chests and containers using the keypad.
- Can add fuel to fires, cook food over campfires, bait traps with carrots, fertilise farms / crops / grass / berry bushes and harvest food (farms, cookpots etc) from structures.
- Is forced to return to the first player if they wander too far away (i.e. off screen), either by running back or teleportation (only used in special cases, like when a wormhole is used).
- Cannot carry teleportato pieces. This is to ensure hilarious things don't happen if the mod is disabled and a teleportato piece is lost.
Game alterations:
- The mod features a new HUD to include all of the second players widgets.
- Changed the death and resurrection mechanics to take two players into consideration. If one character dies, and the other remains alive and is not damaged for a period of 30 seconds (being damaged resets the timer), the dead player will respawn at the side of the living player (a countdown widget has been included to track the time remaining til respawn). If a player respawns in this fashion they will suffer from 'resurrection sickness' (a 25% penalty to max hunger, health, sanity and strength) for one day (i.e. 16 mins. A widget has been included to track this too). Players wearing an amulet will respawn immediately and will have the hunger and sanity that they had when they died (if these stats were higher then the minimum level granted when you are normally resurrected). A touchstone or effigy will only activate if both players die. If the first player dies, the camera switches focus to the second player. Loading the game when one player is dead is also taken into consideration.
- Hound attacks have been altered so that 50% more hounds spawn, and they have an equal chance to be set upon either player.
- Items can be traded between players, and the second player can also give items to other creatures like pigs. The first player drags and drop items onto the second player (except for weapons, they currently cannot be traded in this manner), while the second player stands next to first player, selects the item they wish to trade, and hits the trade button.
- The attack / action button for the first player (space bar) has been separated into two buttons. Space bar is now the action button and z is the attack button. This is to support the separate action / attack button for the second player (and its something quite a few players would like anyways).
- Backpacks can no longer be crafted. Any backpacks found in game cannot be equipped or carried. This change was made for a few reasons: 1. you already have double your ordinary inventory space, 2. screen real estate is at a premium with all the extra HUD widgets
- Tooth traps can no longer be crafted. I don't see any reasonable need for prolific static defenses given the combat capability of two fully armed and cooperating players (plus the ability for players to respawn at their friend's side of things go south...). Bee mines will remain in game because they are single use and the weaponisation of bees can only be an awesome thing.
Future updates:
- Find a way to link the second player's character between the surface world and caves.
- Give the second player the ability to craft. This is a long term goal, the UI graphics and UI code needs drastic changes to support it.
- Improve combat targeting for the second player (a nice feature, but not a priority).
Control scheme for the second player:
Player movement
Arrow keys: movement
Inventory manipulation
Keypad numbers 8 (up), 4 (left), 6 (right) and 2 (down): maneuver through the inventory / menus
Keypad 5: use inventory item / use equipped item
Keypad 7: drop an item stack / unequip equipped item / trade item / put item in chest / take out item from chest
Holding key modifier 1 (see below) will highlight the current inventory slot. Use KP 8,4,6,2 to move to another inventory slot. Releasing the modifier 1 key will cause two items to switch places or move the highlighted item to the new empty slot.
Actions
Keypad 0: action (pick up item / use tool)
Keypad period: attack
Key modifiers
Keypad enter: modifier 1 (special action)
Keypad plus: modifier 2 (examine)
Key combinations
Examining
Action + modifier 2 = examine world object
Use + modifier 2 = examine inventory item
Attack + modifier 2 = examine nearest hostile target (things that will attack you unprovoked, e.g. spiders)
Attack + modifier 1 + modifier 2 = examine nearest valid target (things that not attack unless provoked, or cannot attack, e.g. rabbits, spider dens)
Actions
Action + modifier 1 = interact with world object
Attack
Attack + modifier 1 = attack nearest valid target
Item usage
KP 5 + modifier 1 = use item on nearby object (e.g. cooking food on campfires, hanging meat on meat racks, plant seeds, fertilise) or deploy item (e.g. spider egg sack, planting grass tuffs).
Highlight an item (e.g. light bulb) using modifier 1, moving to a recipient item (e.g. lantern) in your inventory, then pressing KP 5 = add the highlighted item to the recipient item.
Dropping single items
KP 7 + modifier 1 = drop one item (instead of thew whole stack)
What's New in Version 1.15 (See full changelog)
- Added a background image for the players inventories (thanks for that @kiopho!)
- If the second player selects a character which has (non-unique) starting items, those items will be added to their inventory when they spawn for the first time (e.g. Wickerbottom starts with two papyrus, and Maxwell starts with his shadow items)
- Added better support for Abigail. Abigail will follow whichever player is Wendy, and will disappear if Wendy dies
- Fixed a bug which stopped the second player adding pine cones to fires
- Fixed a bug which caused a crash when the second player tries to trade without an item
- Fixed a bug which caused a crash with Abigail's flower
- Fixed a bugged sanity (HUD) effect
복돌 버전 (2명) 다운로드 링크입니다.
굶지마멀티굶지마복돌멀티굶지마복돌최대3명멀티굶지마멀티하는방법굶지마정품멀티굶지마멀티최대3명굶지마멀티하는방법굶지마멀티하기굶지마멀티소식굶지마멀티모드굶지마모드로멀티하는방법굶지마복돌멀티방법
'컴퓨터 게임' 카테고리의 다른 글
부족전쟁 모바일 일지 - 새 시작(1) (0) | 2014.04.04 |
---|---|
도타 2 타워가 공격할때 어그로를 다른 유닛 에게 옮기기 (0) | 2014.03.14 |
데이즈 스탠드얼론 렉이 심할때 하면 좋은 config (2) | 2014.03.13 |
데이즈 스탠드얼론 공략 - 온라인 맵 (0) | 2014.03.12 |
데이즈 스탠드얼론 0.37 업데이트 체인지로그 (0) | 2014.03.07 |
굶지마 편리 모드 - 버팔로 위치를 맵에 표시 하기(Where is my beefalo?) (0) | 2014.02.19 |
굶지마 필수 모드 - 배고픔,정신력,체력 을 숫자로 보여 주게하자(Always on status)) (0) | 2014.02.19 |
굶지마 편리 모드 -나무,돌,씨앗 등 한번에 얻는 수치를 높이기(Don't farm) (0) | 2014.02.19 |
굶지마 필수 모드 -각 음식의 회복 수치를 알려주는 모드 (DisplayFoodValues) (0) | 2014.02.16 |
굶지마 필수 모드 - 넓은 시야(Wide Field Of View) (0) | 2014.02.14 |